The most relevant bullshit
The Legend of Zelda: The Minish Cap

suppermariobroth:

Wario’s castle in the intro and the ending to Wario Land 2.

80s-neon-dream:

the cool kids 

80s-neon-dream:

the cool kids 

kartridges:

spinkick - Super Double Dragon - Technōs Japan; SNES, 1992.

kartridges:

spinkick - Super Double Dragon - Technōs Japan; SNES, 1992.

The Game Cube can be hit with a sledgehammer and work just fine. The Nintendo DS was specifically designed to be able to survive a 1.5 meter (five foot) drop onto solid concrete without breaking, and one of the company’s bigwigs wouldn’t let it go past the design phase until the design team could guarantee it could survive the drop at least 10 times. In fact, Nintendo products have such a reputation for being impossible to break through normal means that they spawned the term “Nintendium”—an all-purpose phrase given to pieces of technology that survive extreme punishment. For example, take the Gulf War Game Boy, an original Game Boy console that survived having a freaking bomb dropped on it.

Nintendo never advertises their products as being durable, they don’t brag about their Game Boys being bomb-proof or their consoles being tough enough to survive being hit by a car. They just expect their customers to be human and include features to prepare for that humanity. While other companies decide that they’re nice by including a cover to protect the screen of the $600 phone you just bought in case you drop it, Nintendo just builds a device that can survive being dropped in the first place and doesn’t make a big deal about it. Because that’s how a real company does business.

10 Toys That Are Replacing Cutting-Edge Technology (via strandedonthemainland)

I dropped my 3DS down a flight of concrete stairs and it just got a little scratched on the corners.

(via gaikudo)

My cousin found a gameboy in the remnants of a bonfire on his estate once and it still worked.

(via campdracula5eva)

Last night my 3DS was thrown across the room on hard concrete, hit a wall, and not only did it work fine, but there wasn’t even a single dent, scratch, or otherwise imperfection.

(via witchlockfox)

We would never know. The shockwave would destroy the multiverse and rebirth it anew as the Big Clang

(via stephendann)

the gameboy mentioned

(via lychizzle)

cipater:

Super Mario World 2 : Yoshi’s Island (スーパーマリオ ヨッシーアイランド) - Nintendo - Super Nintendo - 1995
Aww Poochy!

cipater:

Super Mario World 2 : Yoshi’s Island (スーパーマリオ ヨッシーアイランド) - Nintendo - Super Nintendo - 1995

Aww Poochy!

didyouknowgaming:

Super Nintendo and Famicom.
http://www.glitterberri.com/developer-interviews/how-the-famicom-was-born/synonymous-with-the-domestic-game-console/